
| BASICS |
|---|
| The Game |
| Throwing |
| Defence |
| Offence |
| The Stack |
| Catching |
| Cutting |
| -When to cut |
| -Where to cut |
| -1)Simple, Short Cuts |
| -2)Mirror Cuts |
| -3)Long Cuts |
| -4)The Berkeley |
| -5)The Dump Cut |
| Other |
| Basics Main Page |

One of the most confusing things about ultimate is cutting. How are you supposed to get open with all these people running all over the field? If you cut, many times you will be getting in the way of a teammate. If you don’t cut, you’ll never get the disc. How will you know when to cut where?
Watch what is happening in front of you. If someone else is cutting, don’t cut. Look behind you. If someone else is cutting, don’t cut. If the coast is clear, go for it.
Of course, if everyone does this and sees that no one is cutting, they will all cut at once. If you think you have the best opportunity, keep going. If a teammate has a better cut, pull out.
Avoid the herd instinct. Cutting is like buying stocks: if you can figure out what will happen next before anyone else does, you’ve got it made.
Watch what is happening. If you see someone else cut, evaluate their chances of getting the disc. If you think they won’t get it, stay put and wait for them to clear out.
If you think they will get the disc, cut to where they will want to throw. Time the cut so you are open after they have caught the disc and are ready to throw. If you can predict the future, no one, not your teammates, not the defence- no one -will get in your way.
Run at your defender, fake one way, then run the other way.
This will usually work if you do three things. First, fake hard. Take a hard step in the fake direction. Step like you are going to run so hard that way that the defender is going to look silly if they don’t catch up.
Second, turn hard. After you plant that foot on the fake, use all of your muscles to tear yourself in the opposite direction.
Third, run fast. Run as fast as you can in a straight line to a spot where the thrower can easily hit you. If you don’t get the disc, run as fast as you can to the back of the stack.
This works best if you fake to the break-force side then run to the open side.
Short Cut (Flash Illustration) ![]()
The animation below demonstrates the basic principles of the short cut, just mentioned above. This tends to be used most for handlers and in situations where there is less room to cut.
KeyPoints:
When someone catches the disc, the first thing they do is look upfield for a mirror cut. This is a cut made by a teammate who anticipated that the catch was going to be made and is now open for the next throw. If you see a teammate cut and it looks like they are going to get the disc, do a mirror cut. Don’t wait for them to catch it- anticipate and cut.
Please refer to the stack section how does it work to see an example of a mirror cut.
KeyPoint:
There are two times to go long. One is a strategic strike when you are actually hoping that someone will huck it to you. The key to this is timing. You have to wait until someone who can huck has the disc, or is just about to get it. Then run as hard as you can and don’t look back. Once you are in the clear or hear an up-call, look over your shoulder for the disc. Read the disc, snag it, and wait for your teammates to catch up. If the disc doesn’t get thrown to you, then follow the instructions for a clear-out strike.
If you don’t know what to do, but feel that you are in the way, do a clear-out strike. This is different from a strategic strike because you are running to get in a better field position, not to get a huck. You do it when you need to; there is no need to wait for a hucker to get the disc. (But keep an eye open for a throw just in case.) Once you run past the stack and turn around, you will have a clear view of the game. You will be in a great place to start a cut.
Long Cuts (Flash Illustration) ![]()
The animation below demonstrates "one" way of getting open deep.
KeyPoints:
The absolute hardest thing to do is complete a first pass after an out-of-bounds turnover. Usually the defence will trap you along the sideline. If you try to force a pass up the line, it often leads to a turnover.
The best solution to this is the Berkeley cut. The point of the Berkeley is to get the disc off of the sideline and into motion. This makes the next throw much easier to complete.
While the disc is out of play and the thrower is walking to the sideline, yell to your teammates that you are going to do a Berkeley. You have to do this, because the Berkeley will only work if your teammates stay out of the way. They will stay in the normal stack while you stand about fifteen yards horizontally across from the thrower.
When the disc is checked in, run right at the thrower. This usually gets the person who is marking you to backpedal. Then you have two options: cut up the sideline for a short pass or cut behind the thrower for a dump. Whatever you do, fake one way and go the other. Usually you will get a pass. If you don’t, get out of there as fast as you can so someone else can cut.
Berkeley(Flash Illustration) ![]()
The animation below demonstrates how to get the disc off the side line.
KeyPoints:
The dump cut is similar to the Berkeley because it bails out a thrower who is in trouble. The Berkeley is used only when you are trapped on the sideline, but the dump cut can be used anytime.
Imagine you are the thrower. The stall count is at five, some joker is making back and forth clog cuts and won’t get out of the way. You’re thinking the only option is to huck it and hope for the best. But then, out of the corner of your eye, you see your hero cut behind you and start calling for a dump. You turn around and throw it to her. She’s saved the day with a dump cut.
If you are in the stack and see your thrower in trouble and running out of time, you have two options. If you make a normal cut you might not be able to get open. Then the thrower is still screwed. But if you make a dump cut, you are much more likely to get open. The defence is much more worried about forward throws than backwards throws. (Silly defence.)
To make a dump cut, fake hard to the open side where the defence is forcing. Cut back to the other side (the break-force side) and run as fast as you can until you are behind the thrower. Your path should take you behind the back of the person who is forcing the thrower. You should be open because your mark was expecting a cut to the open side.
Being open doesn’t guarantee that you will get the dump pass. This is because the thrower, like all people who get the disc, has gone deaf. They won’t know that you are behind them unless you call their name and yell at them to dump. Stay about five metres behind the thrower and make sure that your defender has not caught up to you. Then catch the disc and bask in the safety of knowing that, if you too get in trouble, a teammate will come bail you out with their own dump cut.
If you can do the "short cut", and the "berkeley cut", than the dump cut is self-explanatory. There is no "standard" way to do a dump cut, so no animation has been provided. In addition, the dump cut really varies with your defender, a lot of beginner players make the mistake of not covering the dump, so take advantage of this.
KeyPoints:
