A
Glossary of Ultimate Jargon
(descriptions presuppose a right-handed thrower)
air
bounce: a backhand or forehand throw that is aimed slightly downward,
but is buoyed by a cushion of air.
backhand:
a standard throw; right-handed player places thumb on top of disc, curls
fingers underneath, extends arm to left side of body.
bid:
an impressive (but failing) diving attempt to catch the frisbee. Often used
in a positive way, ex. "Nice bid"
blade:
a forehand throw that goes high in the air and curves left; an extreme version
of the reverse curve.
chilly
slow it down, be patient, wait a moment for the game to get reorganized
again.
clog:
to prevent good cuts by standing in the way of your teammates.
corkscrew
(see "hammer") like a hammer throw but the frisbee is held in a backhand
grip rather than a forehand grip, so the frisbee flattens out and curves
the opposite way from the hammer.
cut:
a run by a receiver to shake his defender.
D
defense
deep:
a receiver who cuts for hucks.
disk
in signals that the disk is in play.
force
guarding on only on one side of the thrower to make them throw to the other
side.
The direction you want them to throw is the direction of the force.
Types of Force:
Force In: force to the middle of the field
Force Out: force to the outside of the field
Force Sidelines: force to the near sidelines
Force Home/Away: force to the home or away side
Force Forehand: force the thrower to use a forehand throw
Force Backhand: force the thrower to use a backhand throw
forehand:
a difficult but useful throw; thrower leads with middle finger along rim,
with index finger supporting disc; looks similar to a sidearm pitch in baseball;
also called a flick.
hack:
a foul.
hammer:
an overhead throw with a forehand grip in which the frisbee is relesed at
an angle so that it flattens out and flies upside down.
handler:
one of a team's primary throwers.
high
release: a backhand throw held and released over the thrower's head;
very difficult to block.
huck:
a long throw; equivalent to a bomb in football.
inside
out: as a backhand, a throw to the right that curves left; as a forehand,
a throw to the left that curves right.
layout
dive!!! "If you didn't catch it, you should have laid out"
mid:
a receiver who cuts for shorter passes than a deep.
O
offense
pick
an intentional or unintentional block (like basketball) where a player gets
between you and the plyer you are covering
pull
like a kickoff in football, the throw that begins the possesion.
reverse
curve: as a backhand, a throw to the left that curves right; as a forehand,
a throw to the right that curves left.
run
through what you shout to tell another player to run past the disc without
picking it up
scoober:
a fast, difficult-to-intercept throw; similar to a hammer, a scoober is
held overhead, but with a backhand grip.
sky
jumping to catch the disc
stack
offensive strategy in which all the players line up down the middle of the
field and alternately make cuts to the side.
stall
count The defensive player counts up to 10 while defending the offensive
player. The offensive player must throw the disc before the 't' of ten otherwise
it's a turnover.
swill:
a bad throw.
up!
what you shout to alert players that the disk is in the air