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This play is designed to help break the mark when
there has been either a pull or a turnover in your own endzone. Usually, the
opposing team will call out to "trap". This leaves very little open for the
handler. To combat this setup a second "short stack" across the endzone. This
turns the original mark into a straight up mark for the second stack. All three
players along the endzone are handlers. The first player in the onfield stack
is a deep and the last player in the on field stack is any player with a good
deep throw in their bag. The play runs as follows:
The
first handler in the short stack makes a checkmark cut that results in getting
a dump against the mark. At the same time this cut is being made the deep in
the onfield stack also checks towards the disc and then starts his/her deep
cut.
When
the pass is completed to the first handler the final short stack handler is
coming out of his/her own checkmark and receives the disc fully on the broken
side of the field.
As
the deep roars past the stack the remaining players must keep their defenders
occupied by drifting forward. The last player in the stack should make his cut
towards the disc about the time the deep is cutting past and when the final
handler is making his catch. This prevents the last defender from cheating off
to help cover the deep.
Two
passes from the score. Or, at the very least the disc has been worked against
the mark and is now off the cone and in the field of play in good position.