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Drill
- D Score
Skill
Level:
- All levels
- As close to 14 players as possible
- Full ultimate field
Skills Taught:
Offense - full range of offensive skills, especially consistency
Defense - full range of defensive skills, especially intensity
Background:
Defense is the focus of this controlled scrimmage. Defense gets to score,
and defense dominates the flow of the action. This drill usually serves to
increase intensity at practice, and should be used prior to a scrimmage to
raise the level of play.
Rules:
1. A normal-sized ultimate field should be used, though one of the end-zones
will not be needed.
2. Play is 7 v 7. The nature of this exercise makes it counter-productive
to substitute players between points. Try to keep teams to 7 or 8.
3. Play starts with one team pulling to the other and play proceeding as in
a normal ultimate game.
4. Every time the offense turns the disc, play stops and the defense gets
a point. The O retreats to its goal line and puts the disc back in play after
a check.
5. No points are awarded when the offense scores. It simply becomes the offense's
turn to play D. Teams switch sides and restart after a pull.
6. Games are played to 10 points (or more, depending on skill level). Make
sure that at least one of the teams settles into a groove (offensive or defensive)
before the end of the game.
7. If the team that started on defense is the first to 10, the other team
is granted one additional defensive opportunity (this statement may seem confusing,
but it will become clear once you play).
Suggestions:
- Create teams of offensive and defensive specialists. Let each squad develop
its own strategies for O and D.
- Use this drill to try out new defenses: zones, force-middle, clam, etc.
Be patient. Learning a new defense takes time.
- Practice upwind or downwind offense (both can be tricky) by orienting your
field appropriately
Takeaways:
- Everyone agrees that achieving tournament-level play at practice is a worthwhile
goal. But how can you make this happen? In my experience, the easiest way
to start is to increase the intensity of your defense. By directly rewarding
good D, this drill compells players to work towrd this goal.
- One of the hardest things about ultimate is the mental adjustment necesary
to go from offense to defnese, or vice-versa. This drill can allow you to
work on O or D for prolonged periods of time, giving your team the chance
to improve through repitition. Depending on what you think needs most work,
alter the drill slightly so that O or D has an advantage (try 6 on offense
versus a 7-man zone, for example).
- This drill can be a bit negative in that one team will usually go into a
tailspin and create a bunch of turns in a row. It is definitely a game of
runs. This has two implications for practice:
1) Make sure to do something fun with the entire team afterwards. A scrimmage
works well, but you should mix up the teams so that none of the negativity
bleeds over.
2) There is a premium placed on mental toughness. Use this drill to teach
your players to rebound from mistakes.
References
Written by: David Young
Has played for over ten years, first at Williams, then UC San Diego, and then
with San Diego Open. Has coached college men, college women, and open men.
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