Homepage / Intermediate
Search The Handbook
Topics
The Stack
Cutting
Catching
Marking the Thrower
How To Read The Disc
Defense
...Player
...Zone
Offense
...Flow
...Player
...Zone
...Endzone
...Berkeley
Set Plays
...Standard Play
...Coffee Break
...The P Play
...The Weave
...The Looper
...Fast Break
...The Pull Play
Endzone Plays
...The Basics
...Mob
...Jailbreak
...Foreplay
...Endzone Soup
Drills
...The Basics
...3 Player Weave
...Square Drill
...Box Drill
...Breakaway
...Seattle Drill
...Second Huck
...Basic Weave
...D Score
...Swank Drill
...Go-To Drill
...Big Box
Drills - Basic Weave


The three people represent the three handlers in the Weave.

One handler cuts and receives the disc. The player who threw the disc immediately makes a give&go cut up the field. This cut can be parallel (stay on the same side of the disc) or crossing (run in front of the disc to the other side of the field). If the give&go throw happens, the process repeats and the new thrower makes a give&go cut. At some point the thrower should look off the give&go. Now the third handler, who has been backing up with the play, makes a cut to the side left open after the give&go cut. This can be the completely open side for a parallel give&go (as shown in the second instance in the animated play), or back to the side the give&go cut came from (as shown in the first instance in the animation).


The players work the disc up the field using a variety of give&go cuts and regularly looking off the give&go and throwing to the backup handler cut. The throws should range from low release, rising throws to high releases. Inside-outs can be useful throwing to a give&go that is parallel or out in front of a crossing cut. A looping outside-in in useful in throwing to a crossing cut after the person has crossed to the other side. The adventurous may also work in some hammers and scoobers.

This drill can be expanded to include mids, deeps, and/or defenders. [1]


References

[1] Ebb & Flow http://www.menalto.com/EbbAndFlow