|
Cutting
When you cut, you run to an open space on the
field to attempt to receive a pass. This is done by some combination of running
as fast as you can and faking to make the defender think you're running to
a different area. Cuts should accomplish one of three things:
1. Gain
yardage
|
2. Move
the disc to a better position on the field
|
3. Maintain
possession
|
Most
passes should be type 1, where the receiver is relatively far downfield. Type
2 passes will get the frisbee away from the sideline or else go to an unmarked
thrower. Type 3 passes should be for high stall count dumps or else for weaker
throwers. Usually you want a handler making the type 3 cuts. [1]
One of the first things to remember when cutting
is who are you cutting for. It is not much use being ten meters free on the
break side if the thrower is a beginner who is not even going to try to break
the force. If you have a thrower who likes to throw the break throw, sometimes
an effective cut consists of heading straight for the break side, assuming
your defender will be a few steps behind. This is more effective the more
your defender marks on the open side. Try and know what throws the thrower
likes and make your cuts accordingly.
The next thing to look at is your defender. There
will be some times when you can simply run past your defender. This is not
great practice for when you are being marked by a good defender, but hey...open
is open. Other times you may be being marked by someone who is fast, but slow
to change direction. A hard run one way followed by a quick direction change
always loses them. In general, though, you will be marked by someone of roughly
your own ability, and the rest of the section will assume that.
Chances are your defender will set up a few meters in front of you, and slightly
on the open side. The defender's aim is always to be able to watch you. As
a result, an effective cut generally makes the defender have to turn around.
The best way to do this is to run directly at the defender. The defender will
back away, but assuming you can run faster forwards than they can backwards,
they will eventually have to turn. When this happens, put in a fake or two
until the defender, who should be looking in the other direction, goes the
wrong way. You should then be open.
The mistake a lot of cutters make is to start faking sideways while their
defender is still able to watch them. The defender can just stand and watch
and when the cutter finally goes one way the defender will follow without
any trouble.
The closer you get to the defender the more difficult
it is for them to react to your movement. If you make your cut out in front
of them, the defender can see which way you are going and take a step to the
side to be right with you. If you run right up close to the defender and break
to one side or the other, then by the time the defender can start moving you
will be past them.
When you do what your defender expects it makes
it a lot harder to get open. Forcing the defender to choose what cut to cover
gives you the advantage. One good way to do this is to start running deep.
By running down the field you force your defender to cover you since they
don't want you to catch a huck. Once you go deep the defense will often run
past you to cover the deep throw, or will at least be running near you at
a high speed. Either way you can hit the brakes and turn around to cut in
towards the disc and usually end up with your defender behind you. This technique
can be especially effective with good timing. Try to run deep at a point where
you could actually get a huck. Then catch the huck if you get it, or wait
until the next throw happens. Turn around right as that throw goes, so you
will be open running in towards the disc right when the person with the disc
looks downfield for a receiver.
This can also work in the reverse direction. If you don't get open cutting
in, turn around and run deep. Again, with good timing you could be open deep
just at the point when the next catch is made and the receiver is looking
downfield.
Cuts can also be useful in distracting the defense
to help other cuts get open. I often make cuts against the force to give the
marker something to worry about. This can make it easier for the thrower to
get off a good throw with the force or up the middle.
This is an advanced technique which is one of
my favorites because you get to mess with your defender's head. As I mentioned
above I usually get front guarded with my defender looking at me. This means
that they don't always have firsthand information about where the disc is.
Waiting patiently in the stack I look at where the disc is. After the next
throw I don't shift my view to where the disc went. If my defender doesn't
look to see where the disc went they may get caught out of position (and if
they do look, make the cut when they aren't looking). Then I wait for an opening
and make my cut.
The best way to improve your cutting skills is
to learn a great variety of cuts that go in many directions. Then based on
where your defender is and where the disc and the force is going you can choose
a cut with the best possibility for success. And even better, when your defender
knows you can cut in any direction, it makes it easier to get open even on
the simplest of cuts. [2]
It is important to build up a repertoire of cuts.
Everyone has a couple of favourite cuts they make successfully over and over.
But in top competition or against difficult defenses, the old favourites may
not work. You need to be able to adapt your cuts to the game and your particular
position and, most importantly, to keep the defense guessing.
The basic cut to the disc is a side-to-side variation.
The cutter fakes going to one side and then turns hard to cut to the other
side. If you can disguise your direction then the defender will have to react
quicker to stay with you. As you make your cut you can tilt your head and/or
shoulders in one direction while planting your feet to cut in the other.
To turn as rapidly as possible, remember:
Keep
your weight low
|
Make
fewer, more powerful steps
|
Either taking off quickly or running fast can
simply get you past your defender.
This involves getting your inside shoulder and
leg in front of the defender and then protecting you cut with your body.
When the defender is overplaying your forward
cut, you can fade out to the open side and away from the disc at about 45
degrees. The throw is a high, loopy, slow, leading pass which you run down.
The defender is stuck in no-man’s land, and is often unsighted.
This simply involves a rapid change of pace and/or
direction, which the defender fails to respond to quickly enough.
From the back of the stack, fake to cut deep
(and away from the stack to avoid a pick), and then turn sharply back to the
disc and run parallel with the stack. The throw should be slow enough to make
it a simple catch and allow a larger margin of error.
From the front of the stack, fake forward to
the open side and then turn sharply to run up the break side of the stack
and then look for the huck down the open sideline. You should be attacking
the disc with a good sight of it coming over the shoulder, not watching it
floating over your head.
This is a head fake. Watch the imaginary disc
going up-field and past you. As soon as your defender looks around, make the
cut to the disc.
This is similar to the cut from behind the disc.
Run towards the thrower and end up close and on the break side, effectively
eclipsing the thrower with the marker. Then button-hook around and flare out
on the open side to receive a leading pass.
Run to one side, jump and pretend to receive
the disc at about head height, then turn and cut in the other direction.
Start off standing out on the open side of the
stack and at least 10m from the stack proper. Make sure you are reasonably
close to the thrower (15m at most). You then have the freedom to make any
cut you like to get free. The most usual cuts are to fake short and cut long,
or vice versa. This is EXTREMELY difficult to stop if the cutter makes hard
turns. It is especially useful in a line trap situation, and can make for
massive gains with a good huck down the line.
Stand behind and to the break side of the thrower.
Fake going for the dump and then run forward and slightly across to the open
side. The throw should be early and slow, so that the receiver can easily
run it down. Alternatively, fake the cut forward and come back for the easy
dump. This is a valuable cut for when the thrower is trapped on the line where
it is called the "cooee" cut. [2]
References
[1] Jim Parinella http://www.tiac.net/users/parinell/tip4
[2] Tom Brennan and Jonathan Potts http://www.afda.com/skills/
|