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The Ten Commandments Of the Disc
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These Commandments were first published in Flying Disc World Vol II No. 1 in February, 1975. Although put together by Stork, Gary and Flash, the concepts were so universal, the article was by-lined as being written by "everyone who plays". The article was reprinted in the July 1976 issue of Frisbee World magazine and then picked up later in some glossy publication (Esquire, Forbes - Stork isn't sure which one). Anyway, here is the original - and, even though the sport has changed over the years, I think you will all agree that these original Ten Commandments still hold true today.

Gary Seubert - WCFM #60086

THE TEN COMMANDMENTS OF THE DISC
By everyone who plays

There are those who claim that the flying disc represents not a game, but rather a way of life. Below are the rules by which that life is controlled. Together they form a concept of prediscentation upon which the Frisbyterian religion is based.

The rules have been widely recognized for many years but only now have they been codefied. We have listed them so that we might better understand the forces that control our play. Hopefully, it will allow players to quickly identify situations in which they are inexorably in- volved and communicate that fact to other players through the use of rule numbers only. A shout of "rule four!" floating across the playing field should now be sufficient to produce an empathetic reaction from all players within earshot. Is it not true that:

1. The most powerful force in the world is that of a disc straining to land directly under a car, just beyond reach. (This force is technically termed "car suck")

2. The higher the quality of a catch or the comment it receives the greater the probability of a crummy re-throw. (good catch - bad throw)

3. One must never precede any maneuver by a comment more predictive than, "watch this!" (Keep 'em guessing)

4. The higher the costs of hitting any object, the greater the certainty it will be struck. (Remember - the disc is positive - both cops and old ladies are clearly negative)

5. The best catches are never seen. (Did you see that? - See what?)

6. The greatest single aid to distance is for the disc to be going in a direction you did not want. (Goes the wrong way - goes a long way)

7. The most powerful hex words in the sport are - "I really have this down - watch." (Know it? Blow it!)

8. In any crowd of spectators at least one will suggest that razor blades could be attached to the disc. ("You could maim and kill with that thing.")

9. The greater your need to make a good catch the greater the probability your partner will deliver his worst throw. (If you can't touch it, you can't trick it)

10. The single most difficult move with a disc is to put it down. (Just one more)