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Spirit
of the Game
"Spirit
of the Game", perhaps the central governing principle of ultimate. Ultimate
players, by their own reckoning, are among the more courtly athletes. Respect
for one's opponent is paramount. In contrast to crybaby sports like soccer
and basketball wherein skilled thespians refine the art of fouling and being
fouled, the official ultimate rules strictly forbid any action—taunting, intentional
fouls—that might be construed as bad sportsmanship. "Often," says the introduction
to the rules, "a player is in a position where it is clearly to the player's
advantage to foul" or rattle his opponent with taunts, but such tactics are
considered "a gross offense against the spirit of sportsmanship." Dennis Rodman,
stay right where you are.
The most compelling aspect of ultimate is the absence of penalties. In the
preface to the rules, the founding fathers of the sport, such trusting souls,
"assumed that no ultimate player will intentionally violate the rules; thus
there are no harsh penalties for inadvertent infractions." (In fact, there
really aren't any penalties at all.) This statement is, in its off-hand way,
revolutionary. Imagine a country with no way to enforce its laws other than
simply by presuming its citizens would never intentionally violate the law
in the first place. Foolish? Naïve? In ultimate-land, it works.
Should some vicious churl choose to flout the Spirit of the Game, the founding
fathers conceived of a simple safeguard. In place of referees, the players
call their own fouls. For instance, if Jane hacks Mary while Mary is winding
up to deliver the huck to end all hucks, Mary simply yells "foul," and it's
a foul. Jane is presumed to have hacked unintentionally, and play resumes
with Mary's possession. Since players cannot "foul out," a cynic might think
it a toothless sort of foul call, but the Spirit so dominates the sport as
to make further disciplinary measures unnecessary.
In Ultimate, every player is responsible for their own conduct on the field.
There's no refs to make sure that everyone acts like grown-ups, so it's the
responsibility of players to call fouls on themselves if the person they have
fouled does not call the infraction. That's right. You can call a foul on
yourself. Ultimate relies on the honour system and the belief that no one
will intentionally cheat, much like marriages, the income tax system, and
all-you-can-eat sushi bars. [1]
Ultimate's rules, like any sport's, can take a while to learn. However, they
can, for the most part, be summed up by the concept of "Spirit." Highly competitive
play is encouraged, but never at the expense of mutual respect between players,
adherence to the agreed-upon rules of the game or the basic joy of play. The
purpose of the rules of Ultimate is to provide a guideline which describes
the way the game is played. It is assumed that no Ultimate player will intentionally
violate the rules; there are no harsh penalties for inadvertent infractions
but, rather, a method for resuming play in a manner which simulated what would
most likely have occurred had there been no infraction. It couldn't be much
simpler. Spirit allows the game to be played without refs, without untoward
aggression, and without long stoppages in play. It really can't be stressed
too much. Spirit is what makes Ultimate so much fun. If you can't relate to
the concept of Spirit you might be better off trying a different activity;
such as sitting in a darkened room cleaning your firearms and obsessing over
conspiracy theories. [2]
References
[1] Mark Schulte http://www.virginiadynamics.com/ultimate.htm
[2] Vancouver Ultimate League http://www.vul.bc.ca/
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