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Advanced Throws
Trick Throws
Pulling the Disc
Throwing Speed
How to Avoid Choking
Lazy Person's Defense
The Statistics of Dumping
Playing Deep on Offense and Defense
The Inner Game of Ultimate
Defense
...Player
...The Clam
...Changing Defensive Set
Offense
...Offensive Thoughts
...Re-Thinking The Stack
...Throw in Presence of a Mark
Drills
...Triple Box
...Uphill Scrimmage
...Fast Break

Advanced Throws


Most people put too little spin on their throws. There aren’t many realistic situations where you would want to minimize spin. Spin is a result of arm speed and wrist flick. By increasing wrist flick you can make your throws a lot more stable and even add new throws to your repertoire. Practice using more wrist snap on ALL of your throws.

Quick Release Throws

A by-product of having good wrist-snap is that you will find you are able to release throws with very little arm motion. The quick release throws are very difficult for a marker to stop.

High Release Throws

Quick release throws and high throws are very similar in technique, basically because you cannot wind up for high release throws. These allow you to throw over the mark, and often are unblockable because they are released so far forward.

Outside In (OI) Throw

In the case of a backhand throw, the disc starts to the left and curves to the right. Most OI backhand throws will be for people cutting from the middle of the field to your left, and you want the disc to curve into them. Also, if there is a defender halfway between you and your receiver, this is the throw that will get it around that defender. The disc is released with an inward tilt to achieve the OI curvature. In the forehand case the disc curves from right to left.

Inside Out (IO) Throw

For a backhand throw, the disc starts to the right and curves to the left. This can be used to throw to the right side of the field when the marker is trying to force you to the left (i.e. the forced side). Most IO backhand throws will be for people cutting from the middle of the field to your right (i.e. the break force side). The disc is released with a downward tilt to achieve the IO curvature. In the forehand case the disc curves from left to right.

Outside In (OI) Huck


When most intermediate players huck they tend to release as an inside-out throw to allow the disc to flatten out in flight. This is particularly true for forehand hucks. An inside-out is generally a difficult throw to complete because it needs to be released close to the body (easy to point block) and tends to float at the end of its flight path.

The outside-in huck, on the other hand has the following advantages:

Very fast, arcing flight

Curves around intervening defenders

Curves in toward the receiver

Can be released out very wide

Shorter wind-up

The outside-in huck requires a lot of upper body energy to be imparted over a short time, it is usually a fairly stunted motion. It also requires a lot of wrist snap to keep its flight level and counter the natural tendency to turn over. Accuracy in release is also important because there is little room for error (the disc simply goes to ground if it misses its mark), and subtle differences in the angle-of-release result in very different flight paths. The only way to learn is practice!

References

Tom Brennan and Jonathan Potts http://www.afda.com/skills/