Most people put too little spin on their throws.
There aren’t many realistic situations where you would want to minimize spin.
Spin is a result of arm speed and wrist flick. By increasing wrist flick you
can make your throws a lot more stable and even add new throws to your repertoire.
Practice using more wrist snap on ALL of your throws.
Quick Release Throws
A by-product of having good wrist-snap is that
you will find you are able to release throws with very little arm motion.
The quick release throws are very difficult for a marker to stop.
High Release Throws
Quick release throws and high throws are very
similar in technique, basically because you cannot wind up for high release
throws. These allow you to throw over the mark, and often are unblockable
because they are released so far forward.
Outside In (OI) Throw
In the case of a backhand throw, the disc starts
to the left and curves to the right. Most OI backhand throws will be for people
cutting from the middle of the field to your left, and you want the disc to
curve into them. Also, if there is a defender halfway between you and your
receiver, this is the throw that will get it around that defender. The disc
is released with an inward tilt to achieve the OI curvature. In the forehand
case the disc curves from right to left.
Inside Out (IO) Throw
For a backhand throw, the disc starts to the
right and curves to the left. This can be used to throw to the right side
of the field when the marker is trying to force you to the left (i.e. the
forced side). Most IO backhand throws will be for people cutting from the
middle of the field to your right (i.e. the break force side). The disc is
released with a downward tilt to achieve the IO curvature. In the forehand
case the disc curves from left to right. Outside In (OI) Huck
When most intermediate players huck they tend
to release as an inside-out throw to allow the disc to flatten out in flight.
This is particularly true for forehand hucks. An inside-out is generally a
difficult throw to complete because it needs to be released close to the body
(easy to point block) and tends to float at the end of its flight path.
The outside-in huck, on the other hand has the following advantages:
Very fast, arcing flight
Curves around intervening
defenders
Curves in toward the
receiver
Can be released out
very wide
Shorter wind-up
The
outside-in huck requires a lot of upper body energy to be imparted over a
short time, it is usually a fairly stunted motion. It also requires a lot
of wrist snap to keep its flight level and counter the natural tendency to
turn over. Accuracy in release is also important because there is little room
for error (the disc simply goes to ground if it misses its mark), and subtle
differences in the angle-of-release result in very different flight paths.
The only way to learn is practice!
References
Tom Brennan and Jonathan Potts http://www.afda.com/skills/